![]() Taking damage ‘reveals’ you, but it’ll have to be done via other means – whether that’s potshots from rifles or machine guns, splash explosions or lucky melee hits. When camouflaged, you can’t be locked onto and any current lockons get dropped. Each SV is also equipped with optical camouflage, which ends up playing a big part in how fighting works out. While most SVs don’t turn too fast, you can perform quick side boosts to help avoid shots or make tricky jumps. Getting surrounded is often a quick way to suddenly find yourself with a massive repair bill.Ĭombat is decently fast and there’s never too much downtime. The main aim of the game then, is to amass money in the arena, kit out your SV and take down all the rankers. There are named NPCs and also some cannon fodder in the form of barely armed drones – but periodically the current champion of the match’s rank will enter the fray, complete with a cutscene and they tend to be much, much stronger than the rest, brandishing a lot of firepower and a lot of armour. Critically injured combatants may even try use an exit themselves. Strictly speaking you can stay in the field as long as you can last – the only way the match ends is if you’re shot down (incurring huge repair costs) or if you use one of the exits to leave. Generally speaking there’s about six on the field at any given time and more enter to replace those removed from combat – by you or others. When inside one of these arenas, your aim is to shoot down as many other mechs as possible. Days pass once you go rumbling and come back, or can be skipped by returning to your garage and sleeping if there’s nothing you want or can do that day. These arenas follow a sort of schedule where each day, a different rank of competition is on the field in each of the three different maps. The game follows a sort of Gran Turismo inspired structure – you have a city map that contains various stores and facilities where you can buy new mechs, weaponry, upgrades and music and then once you’re feeling confident you can go “rumbling” – the term used in the game for participating in the arenas. The remains of Tokyo are now the battlegrounds for people, mostly teenagers, to remote control mechs, known as Scoot Vehicles (shortened to Scoobees or SVs) load them with weaponry and take part in free for all fights – this being the key area where Phantom Crash differs from Master of Arena, which was a strictly one on one affair. Sometime in the future, massive air pollution and economic disaster has caused Japan to relocate its capital city. ![]() Genki, a company formed by two former Sega AM2 staff in 1990, created a pair of seventh generation console mech games that definitely take inspiration from Armored Core, especially 1999’s Master of Arena. That’s not to say there aren’t others, of course, but Armored Core has been a bit of a mainstay from its introduction in 1997 up until 2013’s Verdict Day. When someone thinks about Japanese mech combat games for consoles, at least those that don’t happen to involve Gundam in some fashion, the name that probably springs first to mind is FromSoftware‘s Armored Core series.
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